Saggitarian Nexus

Down from the Bluff

All You climb the bluff. You see nothing out of the ordinary until you reach the top. A small, ornately wrapped parcel sits in the precise middle of the surface, surrounded by the young-but-still-quite-enormous tracks of Donnyx.

Taskar looks around and then cautiously approaches the package. He lifts it, hesitant to inspect if further, and presents it to Arista, who has followed closely behind him.

Suln rocks back and forth on his heels.

Arista says: “I wonder what this could be… a million gold wouldn’t fit in here… but the equivalent in astral diamonds….” With an expectant giggle, Arista eagerly grasps the parcel and deftly opens it. No one’s sure they even saw how she did so. With a flourish she reveals…

*All* Some stuff! Incidentally, nothing horrible happens to Arista. There are some items that seem to be larger than the parcel originally was:

Draconic Gilding: This can be applied to your shield, reinforcing and “pimping” it, allowing you to stylishly force your opponents back.
Power (Daily): Free Action. Use this power when you hit an enemy with a melee attack. Push the enemy 1d4 squares after applying the attack’s effects.
Level 15: Push 2d4 squares.
Level 25: 3d4 squares.

Ghost Bridle: This standard harness shimmers with the wind. If you concentrate, you can put your hand straight through, and if you wear it like you were a pack animal, you and whatever depraved being is riding you gain an ethereal, ghostly appearance.
Property: The mount gains resist 10 necrotic.
Power (Daily): Minor Action. You and your mount gain phasing until the end of your turn.

Cor’s Vengeance: This greatbow was apparently crafted by loving, skillful hands for someone named Cor, whose name is etched into the grips. The length is painted with elaborate images of a Shifter warrior slaying an enormous red dragon and protecting his village. There are burn marks on the upper end and a large blood stain on the bottom third.
Prof. 2, Damage 1d12, Range 25/50
Enhancement (
2): Attack and damage rolls
Critical: +1d8, or +1d12 against dragons
Property: This weapon provides 5 resistance against dragon breath attacks.
Power (Encounter): Free Action. Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls against the attacker until the end of your next turn.
Power (Daily): Minor Action. Your next attack with this weapon against a dragon, if made before the end of your turn, gains a +5 power bonus to the attack roll and automatically ignores any resistance the dragon has.

Staff of the War Mage: As you hold it, you sense that it will alter its appearance to obey your whims. Also, your name becomes more difficult to pronounce.
Prof 2, Damage 1d8
Enhancement (
2): Attack rolls and damage rolls
Critical: +2d8
Power (Daily): Free Action. Use this power when using a power that has a blast or burst effect. Increase the size of the blast or the burst by 1.

There is also 1,500 gp in precious gems and a note in a florid Draconic script:

“I admit that these tokens are a mere fraction of what I could offer you, but I trust that you have no issue with them. A few of them came from my rival Vulk’s cache–you may have noticed his remains on the bluff. At any rate, go forth with my thanks, but do not hold it lightly.”

As you open the note, a pendant slips out from the folds. It bears an emblem of an arm holding a golden sword with the bows of a deciduous tree growing from the blade. You might hear Kyr stifle a small gasp.

Taskar takes the note from the very much distracted Arista and reads it, barely catching the pendant. He then holds out the bag of holding and clears his throat several times. Eventually, he wrangles the jewels from the rogue, letting her hold on to a couple to play with.

As the others dig in, Taskar steps over to Kyr and holds the pendant out for her inspection, looking at her inquisitively and somewhat sternly.

All Reluctantly accepting that the Nexus has a way of seeing the truth of things (somehow), Kyr raises an eyeridge and refrains from talking just long enough to be coy.

“That old bluebird is so hard to predict. I can’t say much in the open air, but I will tell you this: you have friends in Cliffport you haven’t met yet. They’re definitely.. ah.. your type..”

She shoots Taskar yet another LOOK.

“Except they’re worth knowing.”

Suln: Figuring that it his continued disregard for the Dragons was what put this loot in front of him, Sūln decides to continue that course of action. He pokes each piece in the collection and bites the Gilding, impressed. He attempts to juggle a few jewels before ignoring the horde.

Unsure what sort of LOOK is being shot, Taskar does his best to make his response as neutral as possible: “That type are particularly difficult to come across, aren’t they?”

As Caelyn and Prince continue playing with their new toys, Taskar goes over to examine the gilding. Taking it over to Sūln, he offers it to the dwarf.
“We owe you a bit more than this, but for now stories of rescuing dragons and a pint once we reach Cliffport will have to suffice.”

*All* The party heads west to Cliffport, lead by the ever-amused-except-when-she’s-being-eaten Kyr. As you walk, you notice a slight shift in the physics of the world. You wonder what strange events will follow in the bustling, airship-filled metropolis.

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Taskar

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